That's why you see so few hairstyles carried through from teen to adult. repeat) with results that often require several (read: 'many') cycles to get things just-so as any "misses" between the facial polygons of the mesh and the "scalp polygons" which anchor the hair show up as a "bizzare blue" in-game (and I swear it's the "sky" on the farside of the community tile from SC4!). launder the mesh through the importer plug-in. If a modder is proficient with the mesh editors then some tweaking can be done to an adult mesh to pull it down to the smaller teen skull. Question 1: "Can hairstyles be adapted to other ages?"Īdults and teens are slightly problematic because the underlying head (skull?) is a different shape and size. I'll start the ball rolling and maybe others can step in where I've stopped short (or misinterpreted).
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